Omigod. (And yes, it does come recommended if you're into this sort of thing.)
I was quite skeptical about turning the characters into animated 3D models until I've played it myself. I mean, looking at the trailers, it seemed to be a trip right into uncanny valleyland complete with uncanny valley rednecks---but you know what, once you've seen it in action, it isn't. Not at all. さすがLovePlus team!
No, if anything, it makes Konno 500% more moe and delectable and a hundred other mindless screaming fangirl mode adjectives. (If you ever needed to know what ET's Ideal Man is like, he is remarkably similar to Konno Tamao. Seriously. Most players like him less because his 'route' has no drama whatsoever but so what I have enough drama elsewhere I'll enjoy my slowlife iyashikei slice-of-life with adorable super-serious nerdy cute moe with nicest smile ever Konno-sempai. ET's Tokimemo GS3 game is basically 'Poke Konno and make him squirm and occasionally play other guys' game.) I just spent about five minutes staring at the screen and grinning like an idiot because IT IS SO CUTE I DON'T EVEN. I mean, everybody is cute, the guys are cute and your girlbros are super cute, but...KONNO.
Man. I sort of understand the guys now why they fell left, right and center for LovePlus and its 3D-ness. I'm super stoic with romance IRL and even tend to approach most renai games with far less niyoniyo but this sort of thing is too moe Konami knows EXACTLY WHERE TO STRIKE INTO YOUR COLD LIFELESS STONY HEART, god. (It also probably helps that Tokimemo isn't a game for the do'M girls wanting their dominant men to dominate and protect them and be all possessive like a lot of otome games out there. I mean. Skinship sessions and Approach Mode. Yeah. Cough. You can totally be as ijiwaru as you want or as good and innocent girl as you want, which means yes thank you Konami that was delicious, delicious stuff.)
The best part about Tokimemo, though, isn't about the mans. It's about reliving your shining memories of school days---this might not carry through to Americans the same way Persona 4 didn't feel nostalgic to them, either, but this is nostalgic to me. I think the American highschool experience is a LOT different, but our systems worked the same way as Japan back when I was a student. Me and my friends did a lot of things the people in Tokimemo did, and playing it, like when playing P4, makes it all come back again. And it's in a soothing, gentle iyashikei way that perfectly fits the pressures of modern life. Maybe that's why the art stays so old-schooled, too. A throwback to a time when not everything is about moe (even though the game is MOE CRYSTALLIZED, it's just not in your face about it) and the world is a slightly more innocent place.
I'm glad they ported this. It's much improved. Now port the other two, too, because I'd like them in handheld format in something with better resolution than a DS. That or make a LovePlus GS already.
............no, I'm not going as far as the guys marrying their LP girlfriends. This is just a game and my daily dose of stress relief/iyashi. I'm pretty sure the other non-extreme LP customers think that of their game, too. (And really, it's NOT about having or not having an RL boyfriend, although I think my flist would understand this.)
P.S. It's kind of funny. The Tokimemo team tried to do animation since Tokimemo3, but that one failed miserably. I guess cell shading tech wasn't there yet back then despite more powerful hardware, so it was Uncanny Valley all the way. Well. They've perfected the art. Congratulations.This entry was originally posted at http://equalequation.dreamwidth.org/5068.html. Please comment there using OpenID.